- Introduce the ResearchManager to manage tech trees, node unlocking, and passive effects, enhancing gameplay depth.
- Update GameStateManager to integrate the ResearchManager, ensuring seamless data handling for research states.
- Implement lazy loading for mission definitions and class data to improve performance and resource management.
- Enhance UI components, including the ResearchScreen and MissionBoard, to support new research features and mission prerequisites.
- Add comprehensive tests for the ResearchManager and related UI components to validate functionality and integration within the game architecture.
- Introduce new CharacterSheet and MissionBoard components, enhancing user interaction for unit management and mission selection.
- Refactor existing components to utilize a shared theme system, consolidating styles for better maintainability and visual consistency.
- Update HubScreen to integrate new components and improve resource management interface.
- Implement dynamic imports for better performance and loading efficiency.
- Enhance existing UI elements with responsive design adjustments and improved accessibility features.
- Remove deprecated MissionBoard implementation to streamline codebase.
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.