Commit graph

10 commits

Author SHA1 Message Date
Matthew Mone
930b1c7438 feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
Matthew Mone
8ac9fa441d Enhance mission management and gameplay interactions
- Introduce detailed logging for unit deaths during damage and chain damage events in GameLoop, improving feedback on combat outcomes.
- Update MissionManager to store completed mission details, ensuring procedural missions are accurately tracked and displayed in the UI.
- Modify TurnSystem to handle unit deaths from environmental hazards, enhancing gameplay realism and unit management.
- Improve MissionBoard to include completed missions that are no longer in the registry, ensuring players have visibility into past achievements.
- Add tests to validate new features and ensure integration with existing systems, enhancing overall game reliability.
2026-01-02 09:13:16 -08:00
Matthew Mone
2c86d674f4 Add mission debrief and procedural mission generation features
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
2026-01-01 16:08:54 -08:00
Matthew Mone
a7c60ac56d Implement Research system and enhance mission management
- Introduce the ResearchManager to manage tech trees, node unlocking, and passive effects, enhancing gameplay depth.
- Update GameStateManager to integrate the ResearchManager, ensuring seamless data handling for research states.
- Implement lazy loading for mission definitions and class data to improve performance and resource management.
- Enhance UI components, including the ResearchScreen and MissionBoard, to support new research features and mission prerequisites.
- Add comprehensive tests for the ResearchManager and related UI components to validate functionality and integration within the game architecture.
2026-01-01 09:18:09 -08:00
Matthew Mone
45276d1bd4 Implement BarracksScreen for roster management and enhance game state integration
- Introduce the BarracksScreen component to manage the player roster, allowing for unit selection, healing, and dismissal.
- Update GameStateManager to support roster persistence and integrate with the new BarracksScreen for seamless data handling.
- Enhance UI components for improved user experience, including dynamic filtering and sorting of units.
- Implement detailed unit information display and actions for healing and dismissing units.
- Add comprehensive tests for the BarracksScreen to validate functionality and integration with the overall game architecture.
2025-12-31 20:11:00 -08:00
Matthew Mone
a9d4064dd8 Implement Marketplace system and enhance game state management
- Introduce the Marketplace system, managed by MarketManager, to facilitate buying and selling items, enhancing player engagement and resource management.
- Update GameStateManager to integrate the new MarketManager, ensuring seamless data handling and persistence for market transactions.
- Add specifications for the Marketplace UI, detailing layout, functionality, and conditions of acceptance to ensure a robust user experience.
- Refactor existing components to support the new marketplace features, including dynamic inventory updates and currency management.
- Enhance testing coverage for the MarketManager and MarketplaceScreen to validate functionality and integration within the game architecture.
2025-12-31 13:52:59 -08:00
Matthew Mone
5c335b4b3c Add HubScreen and MissionBoard components for campaign management
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.
2025-12-31 10:49:26 -08:00
Matthew Mone
ac0f3cc396 Enhance testing and integration of inventory and character management systems
Add comprehensive tests for the InventoryManager and InventoryContainer to validate item management functionalities. Implement integration tests for the CharacterSheet component, ensuring proper interaction with the inventory system. Update the Explorer class to support new inventory features and maintain backward compatibility. Refactor related components for improved clarity and performance.
2025-12-27 16:54:03 -08:00
Matthew Mone
ea4e327585 Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications. 2025-12-23 16:22:32 -08:00
Matthew Mone
095bd778fd Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates. 2025-12-22 12:57:13 -08:00