- Introduce AGENTS.md to outline agent behavior, quality standards, and self-improvement guidelines.
- Create AI-AGENTS.md for internal agent use, ensuring clarity in agent operations.
- Add NPC_Personalities.md to define character traits, speech patterns, and writing guidelines for major NPCs, enhancing narrative consistency.
- Update mission JSON files to include new narrative elements and unlock conditions for procedural missions.
- Enhance GameLoop and MissionManager to support new mission features and procedural generation.
- Implement tests for new functionalities to ensure integration and reliability within the game architecture.
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
- Introduce the ResearchManager to manage tech trees, node unlocking, and passive effects, enhancing gameplay depth.
- Update GameStateManager to integrate the ResearchManager, ensuring seamless data handling for research states.
- Implement lazy loading for mission definitions and class data to improve performance and resource management.
- Enhance UI components, including the ResearchScreen and MissionBoard, to support new research features and mission prerequisites.
- Add comprehensive tests for the ResearchManager and related UI components to validate functionality and integration within the game architecture.
- Introduce the Marketplace system, managed by MarketManager, to facilitate buying and selling items, enhancing player engagement and resource management.
- Update GameStateManager to integrate the new MarketManager, ensuring seamless data handling and persistence for market transactions.
- Add specifications for the Marketplace UI, detailing layout, functionality, and conditions of acceptance to ensure a robust user experience.
- Refactor existing components to support the new marketplace features, including dynamic inventory updates and currency management.
- Enhance testing coverage for the MarketManager and MarketplaceScreen to validate functionality and integration within the game architecture.
Introduce the EffectProcessor class to manage game state changes through various effects, including damage, healing, and status application. Define type specifications for effects, conditions, and passive abilities in Effects.d.ts. Add a comprehensive JSON registry for passive skills and item effects, enhancing gameplay dynamics. Update the GameLoop and TurnSystem to integrate the EffectProcessor, ensuring proper handling of environmental hazards and passive effects during combat. Enhance testing coverage for the EffectProcessor and environmental interactions to validate functionality and performance.
Add comprehensive tests for the InventoryManager and InventoryContainer to validate item management functionalities. Implement integration tests for the CharacterSheet component, ensuring proper interaction with the inventory system. Update the Explorer class to support new inventory features and maintain backward compatibility. Refactor related components for improved clarity and performance.
Introduce detailed specifications for combat skill usage, including interaction flow, state machine updates, and the skill targeting system. Implement the SkillTargetingSystem to handle targeting validation and area of effect calculations. Enhance the CombatHUD specification to define the UI overlay for combat phases. Integrate these systems into the GameLoop for improved combat mechanics and user experience.