- Introduce the BarracksScreen component to manage the player roster, allowing for unit selection, healing, and dismissal.
- Update GameStateManager to support roster persistence and integrate with the new BarracksScreen for seamless data handling.
- Enhance UI components for improved user experience, including dynamic filtering and sorting of units.
- Implement detailed unit information display and actions for healing and dismissing units.
- Add comprehensive tests for the BarracksScreen to validate functionality and integration with the overall game architecture.
- Introduce methods for loading and saving campaign data in GameStateManager, improving state management for player progress.
- Update Persistence layer to handle campaign data storage and retrieval, ensuring data integrity and availability.
- Add comprehensive tests for campaign data handling, including scenarios for loading existing data and managing data changes through events.
- Refactor related components to support new campaign features, enhancing overall game state management.
Add comprehensive tests for the InventoryManager and InventoryContainer to validate item management functionalities. Implement integration tests for the CharacterSheet component, ensuring proper interaction with the inventory system. Update the Explorer class to support new inventory features and maintain backward compatibility. Refactor related components for improved clarity and performance.