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aether-shards
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Matthew Mone
b0ef4f30a9
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
Matthew Mone
ebaa3006f9
Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions.
2025-12-22 12:57:04 -08:00