Matthew Mone
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ea4e327585
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Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications.
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2025-12-23 16:22:32 -08:00 |
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Matthew Mone
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da55cafc8f
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Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
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2025-12-21 21:20:33 -08:00 |
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Matthew Mone
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2d72fb9170
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Enhance GameLoop with deployment phase management and spawn zone logic. Introduce unit deployment functionality and finalize deployment to spawn enemies. Update RuinGenerator to define valid spawn zones for player and enemy units. Add integration tests for GameLoop to verify initialization, deployment, and enemy spawning behaviors.
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2025-12-19 16:02:42 -08:00 |
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