aether-shards/test/ui
Matthew Mone 2c86d674f4 Add mission debrief and procedural mission generation features
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
2026-01-01 16:08:54 -08:00
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character-sheet Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
barracks-screen.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
character-sheet.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
combat-hud.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
deployment-hud.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
game-viewport.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
hub-screen.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
marketplace-screen.test.js Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00
mission-board.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
mission-debrief.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
skill-tree-ui.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00