a tactical roguelike web game
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2025-12-19 20:58:16 -08:00
src Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
test Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
.gitignore updated generation 2025-12-17 11:26:42 -08:00
build.js Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality. 2025-12-19 15:07:36 -08:00
package-lock.json VoxelGrid and VoxelManager 2025-12-16 15:52:58 -08:00
package.json updated generation 2025-12-17 11:26:42 -08:00
README.md adding some readme 2025-12-16 14:49:53 -08:00
web-test-runner.config.js Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00

A tactical roguelike voxel game.