Commit graph

13 commits

Author SHA1 Message Date
Matthew Mone
0faef9d178 Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Matthew Mone
2d72fb9170 Enhance GameLoop with deployment phase management and spawn zone logic. Introduce unit deployment functionality and finalize deployment to spawn enemies. Update RuinGenerator to define valid spawn zones for player and enemy units. Add integration tests for GameLoop to verify initialization, deployment, and enemy spawning behaviors. 2025-12-19 16:02:42 -08:00
Matthew Mone
781aee81a7 Add UnitManager and Enemy classes for unit lifecycle management and AI behavior. Update GameLoop to integrate UnitManager for unit spawning with mock registry. Enhance spawnSquad logic for unit placement and collision checks. Add unit tests for UnitManager and Enemy functionalities. 2025-12-19 15:35:29 -08:00
Matthew Mone
8338adbaa4 Add OrbitControls to GameLoop for improved camera navigation 2025-12-19 15:08:54 -08:00
Matthew Mone
5be96d2846 Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality. 2025-12-19 15:07:36 -08:00
Matthew Mone
391abd6ea6 Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
Matthew Mone
921a93d989 remove needless attribution 2025-12-18 21:20:17 -08:00
Matthew Mone
2a103a3a2a Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
Matthew Mone
4f7550a8e9 updated generation 2025-12-17 11:26:42 -08:00
Matthew Mone
1c3411e7de VoxelGrid and VoxelManager 2025-12-16 15:52:58 -08:00
Matthew Mone
29d2006e61 first renderables 2025-12-16 15:14:39 -08:00
Matthew Mone
a6dd021494 adding some readme 2025-12-16 14:49:53 -08:00
Matthew Mone
3ba35390a5 first commit 2025-12-16 14:48:46 -08:00