aether-shards/test/core/GameLoop/combat-highlights-5.test.js
Matthew Mone ac0f3cc396 Enhance testing and integration of inventory and character management systems
Add comprehensive tests for the InventoryManager and InventoryContainer to validate item management functionalities. Implement integration tests for the CharacterSheet component, ensuring proper interaction with the inventory system. Update the Explorer class to support new inventory features and maintain backward compatibility. Refactor related components for improved clarity and performance.
2025-12-27 16:54:03 -08:00

76 lines
2.1 KiB
JavaScript

import { expect } from "@esm-bundle/chai";
import * as THREE from "three";
import { GameLoop } from "../../../src/core/GameLoop.js";
import {
createGameLoopSetup,
cleanupGameLoop,
createRunData,
createMockGameStateManagerForCombat,
setupCombatUnits,
cleanupTurnSystem,
} from "./helpers.js";
describe.skip("Core: GameLoop - Combat Highlights CoA 5", function () {
this.timeout(30000);
let gameLoop;
let container;
let mockGameStateManager;
let playerUnit;
let enemyUnit;
beforeEach(async () => {
const setup = createGameLoopSetup();
gameLoop = setup.gameLoop;
container = setup.container;
if (gameLoop.turnSystemAbortController) {
gameLoop.turnSystemAbortController.abort();
}
gameLoop.stop();
if (
gameLoop.turnSystem &&
typeof gameLoop.turnSystem.reset === "function"
) {
gameLoop.turnSystem.reset();
}
gameLoop.init(container);
mockGameStateManager = createMockGameStateManagerForCombat();
gameLoop.gameStateManager = mockGameStateManager;
const runData = createRunData({
squad: [{ id: "u1", classId: "CLASS_VANGUARD" }],
});
await gameLoop.startLevel(runData, { startAnimation: false });
const units = setupCombatUnits(gameLoop);
playerUnit = units.playerUnit;
enemyUnit = units.enemyUnit;
});
afterEach(async () => {
gameLoop.clearMovementHighlights();
gameLoop.clearSpawnZoneHighlights();
cleanupTurnSystem(gameLoop);
cleanupGameLoop(gameLoop, container);
await new Promise((resolve) => setTimeout(resolve, 10));
});
it("CoA 5: should show movement highlights for player units in combat", () => {
mockGameStateManager.getCombatState.returns({
activeUnit: {
id: playerUnit.id,
name: playerUnit.name,
},
turnQueue: [],
});
gameLoop.updateMovementHighlights(playerUnit);
expect(gameLoop.movementHighlights.size).to.be.greaterThan(0);
const highlightArray = Array.from(gameLoop.movementHighlights);
expect(highlightArray.length).to.be.greaterThan(0);
expect(highlightArray[0]).to.be.instanceOf(THREE.Mesh);
});
});