aether-shards/test/generation/CrystalSpires.test.js

78 lines
2.3 KiB
JavaScript

import { expect } from "@esm-bundle/chai";
import { VoxelGrid } from "../../src/grid/VoxelGrid.js";
import { CrystalSpiresGenerator } from "../../src/generation/CrystalSpiresGenerator.js";
describe("System: Procedural Generation (Crystal Spires)", () => {
let grid;
beforeEach(() => {
// Taller grid for verticality
grid = new VoxelGrid(40, 20, 40);
});
it("CoA 1: Should generate vertical columns (Pillars)", () => {
const gen = new CrystalSpiresGenerator(grid, 12345);
gen.generate(1, 0); // 1 Spire, 0 Floors (just pillar)
// Check if the pillar goes from bottom to top
let solidColumnFound = false;
// Scan full grid
for (let x = 0; x < 40; x++) {
for (let z = 0; z < 40; z++) {
if (grid.getCell(x, 0, z) !== 0 && grid.getCell(x, 19, z) !== 0) {
solidColumnFound = true;
break;
}
}
}
expect(solidColumnFound).to.be.true;
});
it("CoA 2: Should generate platform discs at specific heights", () => {
const gen = new CrystalSpiresGenerator(grid, 999);
// 1 Spire, 2 Floors, Spacing 5 => Floors at y=4 and y=9
gen.generate(1, 2, 5);
let platform1Count = 0;
let platform2Count = 0;
for (let x = 0; x < 40; x++) {
for (let z = 0; z < 40; z++) {
if (grid.getCell(x, 4, z) === 1) platform1Count++;
if (grid.getCell(x, 9, z) === 1) platform2Count++;
}
}
// A disc of radius 4 has area ~50.
expect(platform1Count).to.be.greaterThan(10);
expect(platform2Count).to.be.greaterThan(10);
});
it("CoA 3: Should generate bridges (ID 20)", () => {
const gen = new CrystalSpiresGenerator(grid, 12345);
// 2 Spires, 2 Floors => Should connect them
gen.generate(2, 2, 5);
let bridgeCount = 0;
for (let i = 0; i < grid.cells.length; i++) {
if (grid.cells[i] === 20) bridgeCount++;
}
expect(bridgeCount).to.be.greaterThan(0);
});
it("CoA 4: Should scatter crystal cover (ID 15)", () => {
const gen = new CrystalSpiresGenerator(grid, 12345);
gen.generate(2, 2, 5); // Should produce some platforms
let crystalCount = 0;
for (let i = 0; i < grid.cells.length; i++) {
if (grid.cells[i] === 15) crystalCount++;
}
// 5% density on platforms should yield at least a few crystals
expect(crystalCount).to.be.greaterThan(0);
});
});