aether-shards/test/core
Matthew Mone 2c86d674f4 Add mission debrief and procedural mission generation features
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
2026-01-01 16:08:54 -08:00
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GameLoop Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
GameStateManager Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
CombatStateSpec.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
GameStateManager.test.js Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
InputManager.test.js Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Persistence.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00