aether-shards/test
Matthew Mone 63bfb7da31 Add agent instructions and NPC personality specifications
- Introduce AGENTS.md to outline agent behavior, quality standards, and self-improvement guidelines.
- Create AI-AGENTS.md for internal agent use, ensuring clarity in agent operations.
- Add NPC_Personalities.md to define character traits, speech patterns, and writing guidelines for major NPCs, enhancing narrative consistency.
- Update mission JSON files to include new narrative elements and unlock conditions for procedural missions.
- Enhance GameLoop and MissionManager to support new mission features and procedural generation.
- Implement tests for new functionalities to ensure integration and reliability within the game architecture.
2026-01-01 17:57:06 -08:00
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core Add agent instructions and NPC personality specifications 2026-01-01 17:57:06 -08:00
factories Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
generation Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
grid Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
items Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
managers Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
models Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
systems Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
ui Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
units Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
utils Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00