aether-shards/test/core
Matthew Mone 63bfb7da31 Add agent instructions and NPC personality specifications
- Introduce AGENTS.md to outline agent behavior, quality standards, and self-improvement guidelines.
- Create AI-AGENTS.md for internal agent use, ensuring clarity in agent operations.
- Add NPC_Personalities.md to define character traits, speech patterns, and writing guidelines for major NPCs, enhancing narrative consistency.
- Update mission JSON files to include new narrative elements and unlock conditions for procedural missions.
- Enhance GameLoop and MissionManager to support new mission features and procedural generation.
- Implement tests for new functionalities to ensure integration and reliability within the game architecture.
2026-01-01 17:57:06 -08:00
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GameLoop Add agent instructions and NPC personality specifications 2026-01-01 17:57:06 -08:00
GameStateManager Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
CombatStateSpec.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
GameStateManager.test.js Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
InputManager.test.js Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Persistence.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00