aether-shards/test/core
Matthew Mone 5c335b4b3c Add HubScreen and MissionBoard components for campaign management
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.
2025-12-31 10:49:26 -08:00
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GameLoop Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
GameStateManager Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
CombatStateSpec.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
GameStateManager.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
InputManager.test.js Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Persistence.test.js Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00