aether-shards/test
Matthew Mone 5c335b4b3c Add HubScreen and MissionBoard components for campaign management
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.
2025-12-31 10:49:26 -08:00
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core Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
factories Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
generation Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
grid Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
items Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
managers Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
models Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
systems Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
ui Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
units Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
utils Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00