aether-shards/test/ui
Matthew Mone 5c335b4b3c Add HubScreen and MissionBoard components for campaign management
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.
2025-12-31 10:49:26 -08:00
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character-sheet Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
character-sheet.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
combat-hud.test.js Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications. 2025-12-23 16:22:32 -08:00
deployment-hud.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
hub-screen.test.js Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
mission-board.test.js Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
skill-tree-ui.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00