Matthew Mone mattmone · he/him
  • Oregon, USA
  • Joined on 2025-08-18
mattmone pushed to main at mattmone/aether-shards 2025-12-31 18:49:42 +00:00
5c335b4b3c Add HubScreen and MissionBoard components for campaign management
mattmone pushed to main at mattmone/aether-shards 2025-12-31 04:56:48 +00:00
06389903c5 Enhance GameLoop and MissionManager integration for unit death handling and mission events
mattmone pushed to main at mattmone/aether-shards 2025-12-31 04:50:28 +00:00
f04905044d Implement EffectProcessor and related systems for enhanced game mechanics
mattmone pushed to main at mattmone/aether-shards 2025-12-28 01:21:37 +00:00
178389309d Add skill unlocking and movement functionality to combat system
mattmone pushed to main at mattmone/aether-shards 2025-12-28 00:54:27 +00:00
68646f7f7b Add integration strategy for Inventory System in game engine
ac0f3cc396 Enhance testing and integration of inventory and character management systems
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mattmone pushed to main at mattmone/aether-shards 2025-12-24 05:02:01 +00:00
56aa6d79df Add Combat Skill Usage and Targeting System Specifications
mattmone pushed to main at mattmone/aether-shards 2025-12-24 04:28:23 +00:00
525a92a2eb Refactor GameLoop and MovementSystem to improve unit positioning and enemy spawning logic. Adjust unit height calculations for better alignment with floor surfaces. Enhance movement highlights with multiple glow layers for improved visibility. Update reachable position checks to utilize accurate walkable heights.
mattmone pushed to main at mattmone/aether-shards 2025-12-24 00:23:01 +00:00
ea4e327585 Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications.
mattmone pushed to main at mattmone/aether-shards 2025-12-22 22:34:56 +00:00
17590cdab0 Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures.
1b8775657f Refactor Persistence tests to improve mock handling of indexedDB. Introduce createMockRequest function for better request management and ensure proper triggering of success and upgrade events during database initialization. Update PostProcessing tests to clarify grid setup for floodFill functionality.
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mattmone pushed to main at mattmone/aether-shards 2025-12-22 20:57:27 +00:00
095bd778fd Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates.
ebaa3006f9 Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions.
8d037bcd4d Enhance game state management by adding detailed type definitions and documentation for GameStateManager, GameLoop, Persistence, and other core components. Improve input handling in InputManager and refine unit management in RosterManager and UnitManager. Update VoxelGrid and VoxelManager for better spatial data handling and rendering. Integrate new features for mission management and narrative flow, ensuring comprehensive coverage of game mechanics and state transitions.
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mattmone pushed to main at mattmone/aether-shards 2025-12-22 05:33:12 +00:00
33a64c460c Refactor game state management to ensure proper initialization and transitions during new game starts. Introduce roster clearing functionality in RosterManager and update GameStateManager to handle state transitions more effectively. Integrate game viewport loading for combat and deployment phases.
mattmone pushed to main at mattmone/aether-shards 2025-12-22 05:20:39 +00:00
da55cafc8f Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
mattmone pushed to main at mattmone/aether-shards 2025-12-22 04:45:33 +00:00
5797d9ac68 Update README.md to provide a comprehensive overview of Aether Shards, detailing gameplay mechanics, key features, technical architecture, project structure, and development status. Enhance installation and testing instructions for better onboarding.
mattmone pushed to main at mattmone/aether-shards 2025-12-22 04:41:02 +00:00
ec25c71eb1 Refactor mission management and game state integration. Replace tutorial mission initiation with a new game start function. Update mission JSON schema to enhance narrative and objective handling. Introduce MissionManager for mission state management and integrate with GameStateManager for improved game flow. Enhance UI components for squad management and deployment. Include tests for new mission and narrative functionalities.
mattmone pushed to main at mattmone/aether-shards 2025-12-21 05:04:56 +00:00
aab681132e Add mission management and narrative systems. Introduce MissionManager for handling mission states, objectives, and narrative triggers. Implement mission JSON schema and integrate with GameLoop for mission initiation and gameplay flow. Add RosterManager for unit management and deployment. Enhance UI with DeploymentHUD and DialogueOverlay for mission deployment and narrative presentation. Include tests for MissionManager and NarrativeManager functionalities.
mattmone pushed to main at mattmone/aether-shards 2025-12-20 04:58:29 +00:00
0faef9d178 Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability.
mattmone pushed to main at mattmone/aether-shards 2025-12-20 00:02:49 +00:00
2d72fb9170 Enhance GameLoop with deployment phase management and spawn zone logic. Introduce unit deployment functionality and finalize deployment to spawn enemies. Update RuinGenerator to define valid spawn zones for player and enemy units. Add integration tests for GameLoop to verify initialization, deployment, and enemy spawning behaviors.
mattmone pushed to main at mattmone/aether-shards 2025-12-19 23:35:33 +00:00
781aee81a7 Add UnitManager and Enemy classes for unit lifecycle management and AI behavior. Update GameLoop to integrate UnitManager for unit spawning with mock registry. Enhance spawnSquad logic for unit placement and collision checks. Add unit tests for UnitManager and Enemy functionalities.
mattmone pushed to main at mattmone/aether-shards 2025-12-19 23:09:00 +00:00
8338adbaa4 Add OrbitControls to GameLoop for improved camera navigation
mattmone pushed to main at mattmone/aether-shards 2025-12-19 23:07:49 +00:00
5be96d2846 Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality.