Matthew Mone mattmone · he/him
  • Oregon, USA
  • Joined on 2025-08-18
mattmone pushed to main at mattmone/aether-shards 2026-01-14 19:30:22 +00:00
2f63518ef4 feat: Add new 3D models for scavenger, tinker, vanguard, aether weaver, and custodian.
mattmone pushed to main at mattmone/aether-shards 2026-01-14 19:29:45 +00:00
2b7221e2ee feat: Add new 3D models for various game entities.
mattmone pushed to main at mattmone/aether-shards 2026-01-14 19:29:04 +00:00
bfb82ecdb4 feat: Add new GLB models for various game entities.
mattmone pushed to main at mattmone/aether-shards 2026-01-14 19:27:03 +00:00
994d7d3227 feat: add new 3D models for various game entities
dd125a8bfd feat: add 13 new 3D models and 12 tier 1 gear items.
Compare 2 commits »
mattmone pushed to main at mattmone/aether-shards 2026-01-14 19:25:54 +00:00
051c47ef07 feat: Establish comprehensive project rules and add initial game assets including 3D models and item data.
bf40a0f788 chore: Update configuration and cleanup rules
234ce4b5f3 refactor: Update GameLoop and StateManager logic
dbfa9929dd refactor: Enhance character sheet and roster management
b363d0850a chore: Add python debug and utility scripts
Compare 7 commits »
mattmone pushed to main at mattmone/aether-shards 2026-01-07 17:00:24 +00:00
b0ef4f30a9 feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
mattmone pushed to main at mattmone/aether-shards 2026-01-03 06:02:38 +00:00
930b1c7438 feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
mattmone pushed to main at mattmone/aether-shards 2026-01-03 04:43:41 +00:00
2898701b46 feat: introduce core game systems including input management with raycasting, voxel and mission managers, game loop, combat HUD, and unit assets.
mattmone pushed to main at mattmone/aether-shards 2026-01-02 23:25:41 +00:00
964a12fa47 feat: Implement core game loop, state management, and mission system with initial mission data.
mattmone pushed to main at mattmone/aether-shards 2026-01-02 20:15:38 +00:00
aeace34d05 feat: Add new narrative and mission data files, including mission registry and split registry.
10313e3fb9 feat: Add initial game campaign content, including missions, narratives, a central registry, and related specifications and utilities.
4d531c23de feat: Add initial game content including missions, narrative sequences, and NPC personality specifications.
Compare 3 commits »
mattmone pushed to main at mattmone/aether-shards 2026-01-02 17:13:29 +00:00
8ac9fa441d Enhance mission management and gameplay interactions
mattmone pushed to main at mattmone/aether-shards 2026-01-02 05:02:50 +00:00
0f4210d5c4 Enhance mission management and introduce new mission features
mattmone pushed to main at mattmone/aether-shards 2026-01-02 01:57:15 +00:00
63bfb7da31 Add agent instructions and NPC personality specifications
mattmone pushed to main at mattmone/aether-shards 2026-01-02 00:09:06 +00:00
2c86d674f4 Add mission debrief and procedural mission generation features
mattmone pushed to main at mattmone/aether-shards 2026-01-01 17:18:22 +00:00
a7c60ac56d Implement Research system and enhance mission management
mattmone pushed to main at mattmone/aether-shards 2026-01-01 04:48:16 +00:00
8d2baacd5f Enhance GameLoop and GameStateManager for improved mission handling and health management
mattmone pushed to main at mattmone/aether-shards 2026-01-01 04:11:11 +00:00
45276d1bd4 Implement BarracksScreen for roster management and enhance game state integration
mattmone pushed to main at mattmone/aether-shards 2025-12-31 23:06:27 +00:00
cc38ee2808 Enhance GameStateManager and Persistence for campaign data management
mattmone pushed to main at mattmone/aether-shards 2025-12-31 21:53:14 +00:00
a9d4064dd8 Implement Marketplace system and enhance game state management
mattmone pushed to main at mattmone/aether-shards 2025-12-31 20:25:29 +00:00
d804154619 Update UI components and styles for improved consistency and functionality