Matthew Mone mattmone · he/him
  • Oregon, USA
  • Joined on 2025-08-18
mattmone pushed to main at mattmone/aether-shards 2025-12-19 16:38:35 +00:00
391abd6ea6 Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
mattmone pushed to main at mattmone/aether-shards 2025-12-19 05:20:26 +00:00
921a93d989 remove needless attribution
mattmone pushed to main at mattmone/aether-shards 2025-12-19 05:19:34 +00:00
2a103a3a2a Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
mattmone pushed to main at mattmone/aether-shards 2025-12-17 19:27:32 +00:00
4f7550a8e9 updated generation
mattmone pushed to main at mattmone/aether-shards 2025-12-16 23:53:20 +00:00
1c3411e7de VoxelGrid and VoxelManager
mattmone pushed to main at mattmone/aether-shards 2025-12-16 23:14:46 +00:00
29d2006e61 first renderables
mattmone pushed to main at mattmone/aether-shards 2025-12-16 22:49:58 +00:00
a6dd021494 adding some readme
mattmone created branch main in mattmone/aether-shards 2025-12-16 22:49:05 +00:00
mattmone pushed to main at mattmone/aether-shards 2025-12-16 22:49:05 +00:00
3ba35390a5 first commit
mattmone created repository mattmone/aether-shards 2025-12-16 19:10:46 +00:00